cvar list -------------- _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine. achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. addip : cmd : : Add an IP address to the ban list. ai_auto_contact_solver : 1 : , "sv" : ai_block_damage : 0 : , "sv" : ai_debug_assault : 0 : , "sv" : ai_debug_avoidancebounds : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_default_efficient : 0 : , "sv" : ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv" : ai_enable_fear_behavior : 1 : , "sv" : ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv" : ai_find_lateral_cover : 1 : , "sv" : ai_find_lateral_los : 1 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_force_serverside_ragdoll : 0 : , "sv" : ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_inhibit_spawners : 0 : , "sv", "cheat" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_navigator_generate_spikes : 0 : , "sv" : ai_navigator_generate_spikes_strength : 8 : , "sv" : ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_post_frame_navigation : 0 : , "sv" : ai_radial_max_link_dist : 512 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_hull_attacks : 0 : , "sv" : ai_show_think_tolerance : 0 : , "sv" : ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_strong_optimizations : 0 : , "sv" : ai_strong_optimizations_no_checkstand : 0 : , "sv" : ai_task_pre_script : 0 : , "sv" : ai_test_moveprobe_ignoresmall : 0 : , "sv" : ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ai_use_visibility_cache : 1 : , "sv" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. ammo_max : 5000 : , "sv", "rep" : anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code. async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_serialize : 0 : : Force async reads to serialize for profiling autoaim_max_deflect : 0 : , "sv" : autoaim_max_dist : 2160 : , "sv" : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. bind : cmd : : Bind a key. BindToggle : cmd : : Performs a bind 'increment var 0 1 1' bloodspray : cmd : : blood bot : cmd : : Add a bot. bot_changeclass : 0 : , "sv" : Force all bots to change to the specified class. bot_changeteams : cmd : : Make all bots change teams bot_command : cmd : : . Sends specified command on behalf of specified bot bot_defend : 0 : , "sv" : Set to a team number, and that team will all keep their combat shields raised. bot_dontmove : 0 : , "sv", "cheat" : bot_flipout : 0 : , "sv" : When on, all bots fire their guns. bot_forceattack2 : 0 : , "sv" : When firing, use attack2. bot_forceattackon : 1 : , "sv" : When firing, don't tap fire, hold it down. bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire. bot_jump : 0 : , "sv", "cheat" : Force all bots to repeatedly jump. bot_kill : cmd : : . Kills bot. bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index. bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw. bot_randomnames : 0 : , "sv", "cheat" : bot_refill : cmd : : Refill all bot ammo counts bot_saveme : 0 : , "sv", "cheat" : bot_selectweapon : cmd : : bot_selectweaponslot : -1 : , "sv", "cheat" : set to weapon slot that bot should switch to. bot_teleport : cmd : : Teleport the specified bot to the specified position & angles. Format: bot_teleport dbghist_dump : cmd : : Dump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Sc deathmatch : 1 : , "nf" : Running a deathmatch server. debug_materialmodifycontrol : 0 : , "sv" : debug_physimpact : 0 : , "sv" : debug_touchlinks : 0 : , "sv" : Spew touch link activity decalfrequency : 10 : , "sv", "nf" : developer : 0 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. differences : cmd : : Show all convars which are not at their default values. disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dropitem : cmd : : Drop the flag. dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchclass : 0 : : Watch all fields encoded with this table. dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumpstringtables : cmd : : Print string tables to console. echo : cmd : : Echo text to console. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : : Creates an entity of the given type where the player is looking. ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_info : cmd : : Usage: ent_info ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue = ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha exec : cmd : : Execute script file. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : : filesystem_native : 1 : : Use native FS or STDIO filesystem_report_buffered_io : 0 : : filesystem_unbuffered_io : 1 : : find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_talk : 0 : , "sv" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_enable_water_fog : 1 : , "cheat" : fov : cmd : : Change players FOV fps_max : 300 : : Frame rate limiter, cannot be set while connected to a server. free_pass_peek_debug : 0 : , "sv" : fs_convert : 1 : : Allow Xbox 360 files to be generated at runtime fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces : 15 : , "a", "sv", "rep" : func_break_reduction_factor : 0 : , "sv" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_doors : 0 : , "sv" : g_debug_npc_vehicle_roles : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_Language : 0 : , "sv", "rep" : g_ragdoll_important_maxcount : 2 : , "sv", "rep" : g_ragdoll_maxcount : 8 : , "sv", "rep" : give : cmd : : Give item to player. Arguments: givecurrentammo : cmd : : Give a supply of ammo for current weapon.. global_set : cmd : : global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). god : cmd : : Toggle. Player becomes invulnerable. groundlist : cmd : : Display ground entity list hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. hl2_episodic : 0 : , "sv", "rep" : host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances host_framerate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) host_timescale : 1 : , "rep" : Prescale the clock by this amount. hostip : 2130706688.000 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hurtme : cmd : : Hurts the player. Arguments: ifm_basecamera_camerastate : cmd : : Set camera state incrementvar : cmd : : Increment specified convar value. ip : 0 : : Overrides IP for multihomed hosts kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. kick : cmd : : Kick a player by name. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills the player with generic damage killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. log : cmd : : Enables logging to file, console, and udp < on | off >. logaddress_add : cmd : : Set address and port for remote host . logaddress_del : cmd : : Remove address and port for remote host . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. lservercfgfile : 0 : , "sv" : map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_noareas : 0 : : Disable area to area connection testing. map_showspawnpoints : cmd : : Dev - test the spawn points, draws for 60 seconds mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers maps : cmd : : Displays list of maps. mat_aaquality : 0 : : mat_accelerate_adjust_exposure_down : 3 : , "cheat" : mat_antialias : 0 : : mat_bufferprimitives : 1 : : mat_bumpbasis : 0 : , "cheat" : mat_bumpmap : 1 : : mat_compressedtextures : 1 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_debug : cmd : : Activates debugging spew for a specific material. mat_debugalttab : 0 : , "cheat" : mat_debugdepth : 0 : : mat_depthbias_decal : -262144 : , "cheat" : mat_depthbias_normal : 0 : , "cheat" : mat_depthbias_shadowmap : 0 : , "cheat" : mat_diffuse : 1 : : mat_drawflat : 0 : , "cheat" : mat_dxlevel : 0 : : mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_excludetextures : 0 : : mat_fastnobump : 0 : , "cheat" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_forceaniso : 1 : : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 1 : : mat_forcemanagedtextureintohardware : 1 : : mat_fullbright : 0 : , "cheat" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 1 : : mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_info : cmd : : Shows material system info mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf mat_levelflush : 1 : : mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures : 1 : , "cheat" : mat_luxels : 0 : , "cheat" : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled : 0 : , "a" : mat_monitorgamma_tv_exp : 2 : : mat_monitorgamma_tv_range_max : 255 : : mat_monitorgamma_tv_range_min : 16 : : mat_morphstats : 0 : , "cheat" : mat_motion_blur_enabled : 0 : : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_parallaxmap : 1 : : mat_picmip : 0 : : mat_proxy : 0 : , "cheat" : mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_reducefillrate : 0 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_report_queue_status : 0 : : mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_shadowstate : 1 : : mat_show_ab_hdr : 0 : : mat_showenvmapmask : 0 : : mat_showlowresimage : 0 : : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used textures. mat_slopescaledepthbias_decal : 0 : , "cheat" : mat_slopescaledepthbias_normal : 0 : , "cheat" : mat_slopescaledepthbias_shadowmap : 16 : , "cheat" : mat_softwarelighting : 0 : : mat_softwareskin : 0 : , "cheat" : mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_supportflashlight : -1 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported mat_suppress : cmd : : Supress a material from drawing mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm mat_trilinear : 0 : : mat_vsync : 0 : : Force sync to vertical retrace mat_wireframe : 0 : , "cheat" : matchmakingport : 27025 : : Host Matchmaking port maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_eat : cmd : : mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds. mem_test : cmd : : mem_test_each_frame : 0 : : Run heap check at end of every frame mem_test_every_n_seconds : 0 : : Run heap check at a specified interval mem_vcollide : cmd : : Dumps the memory used by vcollides memory : cmd : : Print memory stats. mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load. mod_load_anims_async : 0 : : mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : : mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : : mod_lock_mdls_on_load : 0 : : mod_test_mesh_not_available : 0 : : mod_test_not_available : 0 : : mod_test_verts_not_available : 0 : : mod_touchalldata : 1 : : Touch model data during level startup mod_trace_load : 0 : : motdfile : 0 : , "sv" : The MOTD file to load. mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_autoteambalance : 1 : , "sv", "nf" : mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal mp_decals : 200 : , "a" : mp_defaultteam : 0 : , "sv" : mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_disable_respawn_times : 0 : , "sv", "nf", "rep" : mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds. mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_forcerespawnplayers : cmd : : Force all players to respawn. mp_forcewin : cmd : : Forces team to win mp_fraglimit : 0 : , "sv", "nf" : mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team mp_idledealmethod : 1 : , "sv" : Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga mp_idlemaxtime : 3 : , "sv" : Maximum time a player is allowed to be idle (in minutes) mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps mp_respawnwavetime : 10 : , "sv", "nf", "rep" : Time between respawn waves. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds mp_scrambleteams : cmd : : Scramble the teams and restart the game mp_showrespawntimes : cmd : : Show the min respawn times for the teams mp_simulatemultiplecappers : 1 : , "sv", "cheat" : mp_stalemate_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round. mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode. mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round. mp_switchteams : cmd : : Switch teams and restart the game mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_teams_unbalance_limit : 1 : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_time_between_capscoring : 30 : , "sv" : Delay between scoring of owned capture points. mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes mp_tournament : 0 : , "sv", "nf", "rep" : mp_tournament_restart : cmd : : Restart Tournament Mode on the current level. mp_tournament_stopwatch : 1 : , "sv", "nf", "rep" : mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period. mp_weaponstay : 0 : , "sv", "nf" : mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps multvar : cmd : : Multiply specified convar value. name : 0 : , "a", "user", "print", "server_can_execute" : Current user name nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv" : nav_corner_adjust_adjacent : 18 : , "sv" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area. nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map. nav_show_nodes : 0 : , "sv" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_compresspackets : 1 : : Use lz compression on game packets. net_compresspackets_minsize : 128 : : Don't bother compressing packets below this size. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only). net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , "cheat" : Drops next n packets on client net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB net_maxfragments : 1260 : : Max fragment bytes per packet net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'. net_queue_trace : 0 : : net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame. net_showdrop : 0 : : Show dropped packets in console net_showevents : 0 : : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming message: <0|1|name> net_showpeaks : 0 : : Show messages for large packets only: net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UDP packets summary to console net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only). next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round noclip : cmd : : Toggle. Player becomes non-solid and flies. notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage : 1 : , "sv", "cheat" : npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_sentences : 0 : , "sv" : npc_speakall : cmd : : Force the npc to try and speak all their responses npc_vphysics : 0 : , "sv" : obj_capture_damage : 0 : , "sv" : Captures all damage taken by objects for dumping later. obj_dump_damage : cmd : : obj_sapper_amount : 25 : , "sv" : Amount of health inflicted by a Sapper object per second obj_sapper_health : 100 : , "sv" : Sapper health obj_show_damage : 0 : , "sv" : Show all damage taken by objects. object_deterioration_time : 30 : , "sv" : Time it takes for a fully-healed object to deteriorate. old_radiusdamage : 0 : , "sv", "rep" : opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. option_duck_method : 1 : , "a", "sv", "rep" : particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe password : 0 : , "a", "norecord" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. phys_pushscale : 1 : , "sv", "rep" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" : physics_budget : cmd : : Times the cost of each active object physics_constraints : cmd : : Highlights constraint system graph for an entity physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play ping : cmd : : Display ping to server. pipeline_static_props : 1 : : player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. player_old_armor : 0 : , "sv" : plugin_load : cmd : : plugin_load : loads a plugin plugin_pause : cmd : : plugin_pause : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_unload : unloads a plugin plugin_unpause : cmd : : plugin_unpause : unpauses a disabled plugin plugin_unpause_all : cmd : : unpauses all disabled plugins prop_active_gib_limit : 999999 : , "sv" : prop_active_gib_max_fade_time : 999999 : , "sv" : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} props_break_max_pieces : -1 : , "sv" : Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default) quit : cmd : : Exit the engine. r_3dnow : cmd : : Enable/disable 3DNow code r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" : r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_colorstaticprops : 0 : , "cheat" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_decal_cullsize : 1 : : Decals under this size in pixels are culled r_decals : 2048 : : r_decalstaticprops : 1 : : Decal static props test r_DispBuildable : 0 : , "cheat" : r_DispDrawAxes : 0 : : r_DispWalkable : 0 : , "cheat" : r_drawbatchdecals : 1 : : Render decals batched. r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawdecals : 1 : , "cheat" : Render decals. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawfuncdetail : 1 : , "cheat" : Render func_detail r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawmodeldecals : 1 : : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_DrawSpecificStaticProp : -1 : : r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawtranslucentworld : 1 : , "cheat" : r_drawworld : 1 : , "cheat" : Render the world. r_dscale_basefov : 90 : , "cheat" : r_dscale_fardist : 2000 : , "cheat" : r_dscale_farscale : 4 : , "cheat" : r_dscale_neardist : 100 : , "cheat" : r_dscale_nearscale : 1 : , "cheat" : r_dynamic : 1 : : r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyemove : 1 : , "a" : r_eyes : 1 : : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. r_flashlightdepthtexture : 0 : : r_flashlightscissor : 1 : , "cheat" : r_flex : 1 : : r_flushlod : cmd : : Flush and reload LODs. r_ForceRestore : 0 : : r_glint_alwaysdraw : 0 : : r_glint_procedural : 0 : : r_hunkalloclightmaps : 1 : : r_hwmorph : 1 : , "cheat" : r_itemblinkmax : 0 : , "cheat" : r_itemblinkrate : 4 : , "cheat" : r_JeepFOV : 90 : , "sv", "cheat", "rep" : r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" : r_lightaverage : 1 : : Activates/deactivate light averaging r_lightcachemodel : -1 : , "cheat" : r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : , "cheat" : r_lightstyle : -1 : , "cheat" : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_lod : -1 : : r_maxmodeldecal : 50 : : r_modelwireframedecal : 0 : , "cheat" : r_nohw : 0 : , "cheat" : r_norefresh : 0 : : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : : Activate/deactivate the occlusion system. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it. r_printdecalinfo : cmd : : r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled. r_randomflex : 0 : , "cheat" : r_rootlod : 0 : : Root LOD r_shadowrendertotexture : 0 : : r_showenvcubemap : 0 : , "cheat" : r_skin : 0 : , "cheat" : r_spray_lifetime : 2 : : Number of rounds player sprays are visible r_sse2 : cmd : : Enable/disable SSE2 code r_staticprop_lod : -1 : : r_staticpropinfo : 0 : : r_teeth : 1 : : r_unloadlightmaps : 0 : : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizetraces : 0 : , "sv", "cheat" : r_waterforceexpensive : 0 : : r_waterforcereflectentities : 0 : : randommap : cmd : : Changelevel to a random map in the mapcycle file rate : 10000 : , "user" : Max bytes/sec the host can receive data rcon_password : 0 : , "norecord" : remote console password. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks respawn_entities : cmd : : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) rr_reloadresponsesystems : cmd : : Reload all response system scripts. say : cmd : : Display player message say_team : cmd : : Display player message to team scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info. scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think. scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation. scene_flatturn : 1 : , "sv" : scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running. server_game_time : cmd : : Gives the game time in seconds (server's curtime) servercfgfile : 0 : , "sv" : setang : cmd : : Snap player eyes to specified pitch yaw (must have sv_cheats). setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw (must have sv_cheats). setmaster : cmd : : add/remove/enable/disable master servers setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats). shake : cmd : : Shake the screen. showhitlocation : 0 : , "sv" : showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. sk_autoaim_mode : 1 : , "a", "sv", "rep" : sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : sk_plr_dmg_grenade : 0 : , "sv" : skill : 1 : , "a" : Game skill level (1-3). smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs. snd_foliage_db_loss : 4 : , "cheat" : snd_gain : 1 : , "cheat" : snd_gain_max : 1 : , "cheat" : snd_gain_min : 0 : , "cheat" : snd_refdb : 60 : , "cheat" : snd_refdist : 36 : , "cheat" : snd_restart : cmd : : Restart sound system. snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout : 300 : : snd_vox_sectimetout : 300 : : snd_vox_seqtimetout : 300 : : soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_flush : cmd : : Flushes the server & client side soundscapes spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam. spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam. spike : cmd : : generates a fake spike star_memory : cmd : : Dump memory stats stats : cmd : : Prints server performance variables status : cmd : : Display map and connection status. step_spline : 0 : , "sv" : studio_queue_mode : 1 : : stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server. sv_allowdownload : 1 : : Allow clients to download files sv_allowupload : 1 : : Allow clients to upload customizations files sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks. sv_autosave : 1 : , "sv" : Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. sv_benchmark_freeroam : 0 : , "sv" : Allow the local player to move freely in the benchmark. Only used for debugging. Don't use for real benchmarks because it will sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks. sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files sv_contact : 0 : , "nf" : Contact email for server sysop sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. sv_debugtempentities : 0 : : Show temp entity bandwidth usage. sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries sv_filterban : 1 : : Set packet filtering by IP mode sv_findsoundname : cmd : : Find sound names which reference the specified wave files. sv_forcepreload : 0 : , "a" : Force server side preloading. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile : 0 : , "a" : Log server information to only one file. sv_logbans : 0 : , "a" : Log server bans in the server logs. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist : 1 : : sv_logecho : 1 : , "a" : Echo log information to the console. sv_logfile : 1 : , "a" : Log server information in the log file. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow). sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. sv_massreport : 0 : , "sv" : sv_master_legacy_mode : 1 : : Use old (outside-of-Steam) code to communicate with master servers. sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere. sv_max_queries_window : 30 : : Window over which to average queries per second averages. sv_maxcmdrate : 40 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay : 0 : : Maximum replay time in seconds sv_maxroutable : 1260 : : Server upper bound on net_maxroutable that a client can use. sv_maxupdaterate : 60 : , "rep" : Maximum updates per second that the server will allow sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate : 3500 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. sv_parallel_packentities : 1 : : sv_parallel_sendsnapshot : 1 : : sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games sv_pausable : 0 : , "nf" : Is the server pausable. sv_playerperfhistorycount : 20 : , "sv" : Number of samples to maintain in player perf history sv_precacheinfo : cmd : : Show precache info. sv_pure : cmd : : Show user data. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication sv_rcon_log : 1 : : Enable/disable rcon logging. sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_region : 255 : : The region of the world to report this server in. sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to sv_soundscape_printdebuginfo : cmd : : print soundscapes sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_stats : 1 : : Collect CPU usage stats sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped sv_turbophysics : 1 : , "sv", "rep" : Turns on turbo physics sv_unlockedchapters : 99 : , "a", "sv" : sv_vehicle_autoaim_scale : 8 : , "sv" : sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable : 1 : , "a", "nf" : systemlinkport : 27030 : : System Link port template_debug : 0 : , "sv" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect Defau Test_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. Test_InitRandomEntitySpawner : cmd : : Test_Loop : cmd : : Test_Loop - loop back to the specified loop start point unconditionally. Test_LoopCount : cmd : : Test_LoopCount - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds