cvar list -------------- _restart : cmd : : Shutdown and restart the engine. addip : cmd : : Add an IP address to the ban list. ai_auto_contact_solver : 1 : , "sv" : ai_block_damage : 0 : , "sv" : ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_assault : 0 : , "sv" : ai_debug_avoidancebounds : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_default_efficient : 0 : , "sv" : ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_efficiency_override : 0 : , "sv" : ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_force_serverside_ragdoll : 0 : , "sv" : ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_radial_max_link_dist : 512 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ai_show_hull_attacks : 0 : , "sv" : ai_show_node : cmd : : Highlight the specified node ai_show_think_tolerance : 0 : , "sv" : ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no ai_test_moveprobe_ignoresmall : 0 : , "sv" : ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ai_use_visibility_cache : 1 : , "sv" : ainet_generate_report : cmd : : Generate a report to the console. ainet_generate_report_only : cmd : : Generate a report to the console. air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. ammo_338mag_max : 30 : , "sv", "rep" : ammo_357sig_max : 52 : , "sv", "rep" : ammo_45acp_max : 100 : , "sv", "rep" : ammo_50AE_max : 35 : , "sv", "rep" : ammo_556mm_box_max : 200 : , "sv", "rep" : ammo_556mm_max : 90 : , "sv", "rep" : ammo_57mm_max : 100 : , "sv", "rep" : ammo_762mm_max : 90 : , "sv", "rep" : ammo_9mm_max : 120 : , "sv", "rep" : ammo_buckshot_max : 32 : , "sv", "rep" : ammo_flashbang_max : 2 : , "sv", "rep" : ammo_hegrenade_max : 1 : , "sv", "rep" : ammo_smokegrenade_max : 1 : , "sv", "rep" : async_mode : 0 : , "matsys" : Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous async_serialize : 0 : , "matsys" : Force async reads to serialize for profiling autoaim_max_deflect : 0 : , "sv" : autoaim_max_dist : 2160 : , "sv" : autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. BindToggle : cmd : : bloodspray : cmd : : blood bot_add : cmd : : bot_add - Adds a bot matching the given criteria. bot_add_ct : cmd : : bot_add_ct - Adds a Counter-Terrorist bot matching the given criteria. bot_add_t : cmd : : bot_add_t - Adds a terrorist bot matching the given criteria. bot_all_weapons : cmd : : Allows the bots to use all weapons bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades. bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun. bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols. bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles. bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns. bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles. bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns. bot_auto_follow : 0 : , "sv", "rep" : If nonzero, bots with high co-op may automatically follow a nearby human player. bot_auto_vacate : 1 : , "sv", "rep" : If nonzero, bots will automatically leave to make room for human players. bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. bot_crouch : 0 : , "sv", "cheat" : bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes. bot_defer_to_human : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks. bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging). bot_eco_limit : 2000 : , "sv", "rep" : If nonzero, bots will not buy if their money falls below this amount. bot_flipout : 0 : , "sv", "rep" : If nonzero, bots use no CPU for AI. Instead, they run around randomly. bot_freeze : 0 : , "sv", "cheat" : bot_goto_mark : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes) bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game. bot_join_delay : 0 : , "sv" : Prevents bots from joining the server for this many seconds after a map change. bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. bot_kick : cmd : : bot_kick - Kicks a specific bot, or all bots, matching the given criteria. bot_kill : cmd : : bot_kill - Kills a specific bot, or all bots, matching the given criteria. bot_knives_only : cmd : : Restricts the bots to only using knives bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start bot_mimic : 0 : , "sv", "cheat" : bot_mimic_yaw_offset : 180 : , "sv", "cheat" : bot_pistols_only : cmd : : Restricts the bots to only using pistols bot_prefix : 0 : , "sv", "rep" : This string is prefixed to the name of all bots that join the game. will be replaced with the bot's difficulty. . Show player state transitions. cvarlist : cmd : : Show the list of convars/concommands. datacachesize : 32 : , "matsys" : Size in MB. dbghist_addline : cmd : : Add a line to the debug history. Format: dbghist_dump : cmd : : Dump the debug history to the console. Format: deathmatch : 1 : , "nf", "matsys" : Running a deathmatch server. debug_materialmodifycontrol : 0 : , "sv" : debug_physimpact : 0 : , "sv" : decalfrequency : 60 : , "sv", "nf" : developer : 0 : , "cheat", "matsys" : Show developer messages. devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. differences : cmd : : Show all convars which are not at their default values. disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : , "matsys" : disp_modlimit : 80 : , "matsys" : disp_modlimit_down : 20 : , "matsys" : disp_modlimit_up : 80 : , "matsys" : disp_numiterations : 1 : , "cheat", "matsys" : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dt_ShowPartialChangeEnts : 0 : , "matsys" : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : , "matsys" : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : , "matsys" : Print data table warnings? dtwatchent : -1 : , "matsys" : Watch this entities data table encoding. dtwatchvar : 0 : , "matsys" : Watch the named variable. dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dump_terrain : cmd : : Dump physics info about virtual terrains dumpcountedstrings : cmd : : Tests the class CStringPool dumpcountedstrings : cmd : : Tests the class CStringPool dumpcountedstrings : cmd : : Tests the class CStringPool dumpcountedstrings : cmd : : Tests the class CStringPool dumpcountedstrings : cmd : : Tests the class CStringPool dumpcountedstrings : cmd : : Tests the class CStringPool dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumpstringtables : cmd : : Print string tables to console. echo : cmd : : Echo text to console. endround : cmd : : End the current round. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_create : cmd : : Creates an entity of the given type where the player is looking. ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_info : cmd : : Usage: ent_info ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ exec : cmd : : Execute script file. exit : cmd : : Exit the engine. fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. filesystem_buffer_size : 0 : , "matsys" : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : , "matsys" : filesystem_unbuffered_io : 1 : , "matsys" : find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_talk : 0 : , "sv" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_enable_water_fog : 1 : , "cheat", "matsys" : fov : cmd : : Change players FOV fps_max : 300 : , "matsys" : Frame rate limiter free_pass_peek_debug : 0 : , "sv" : fs_monitorreadfrompack : 0 : , "matsys" : fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_sync_opens : 0 : , "matsys" : fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : , "matsys" : 0: warn all; 1: warn main thread; 2: warn other threads func_break_max_pieces : 15 : , "a", "sv", "rep" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_doors : 0 : , "sv" : g_debug_npc_vehicle_roles : 0 : , "sv" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_jeepexitspeed : 100 : , "sv", "cheat" : g_Language : 0 : , "sv", "rep" : g_ragdoll_important_maxcount : 2 : , "sv", "rep" : g_ragdoll_maxcount : 8 : , "sv", "rep" : give : cmd : : Give item to player. Arguments: givecurrentammo : cmd : : Give a supply of ammo for current weapon.. global_set : cmd : : global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). god : cmd : : Toggle. Player becomes invulnerable. groundlist : cmd : : Display ground entity list heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. hl2_episodic : 0 : , "sv", "rep" : host_framerate : 0 : , "matsys" : Set to lock per-frame time elapse. host_limitlocal : 0 : , "matsys" : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : , "matsys" : Current map name. host_profile : 0 : , "matsys" : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : , "matsys" : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : , "matsys" : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat", "matsys" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : , "matsys" : Show general system running times. host_timescale : 1 : , "rep", "matsys" : Prescale the clock by this amount. hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information hostip : 2130706688.000 : , "matsys" : Host game server ip hostname : 0 : , "matsys" : Hostname for server. hostport : 27015 : , "matsys" : Host game server port hud_jeephint_numentries : 10 : , "sv" : hurtme : cmd : : Hurts the player. Arguments: incrementvar : cmd : : Increment specified convar value. ip : 0 : , "matsys" : Overrides IP for multihomed hosts kdtree_test : cmd : : Tests spatial partition for entities queries. kick : cmd : : Kick a player by name. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : kills the player killserver : cmd : : Shutdown the server. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listmaps : cmd : : Use ma_help _name for help listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. ListServerUserMessages : cmd : : log : cmd : : Enables logging to file, console, and udp < on | off >. logaddress_add : cmd : : Set address and port for remote host . logaddress_del : cmd : : Remove address and port for remote host . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. lservercfgfile : 0 : , "sv" : multvar : cmd : : Multiply specified convar value. name : 0 : , "a", "user", "print", "server_can_execute", "matsys" : Current user name nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv" : nav_corner_adjust_adjacent : 18 : , "sv" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area. nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map. nav_show_nodes : 0 : , "sv" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. net_blockmsg : 0 : , "cheat", "matsys" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chokeloop : 0 : , "matsys" : Apply bandwidth choke to loopback packets net_compresssplits : 1 : , "matsys" : Compress splitpacket parts before sending net_drawslider : 0 : , "matsys" : Draw completion slider during signon net_droppackets : 0 : , "cheat", "matsys" : Drops next n packets on client net_fakelag : 0 : , "cheat", "matsys" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat", "matsys" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_maxfilesize : 16 : , "matsys" : Maximum allowed file size for uploading in MB net_maxfragments : 1280 : , "matsys" : Max fragment bytes per packet net_queue_flush_interval : 1 : , "matsys" : How many milliseconds in between sending queued packets. net_queue_trace : 0 : , "matsys" : net_queued_packet_thread : 1 : , "matsys" : Use a high priority thread to send queued packets out instead of sending them each frame. net_showdrop : 0 : , "matsys" : Show dropped packets in console net_showevents : 0 : , "matsys" : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : , "matsys" : Show netchannel fragments net_showmsg : 0 : , "matsys" : Show incoming message: <0|1|name> net_showpeaks : 0 : , "matsys" : Show messages for large packets only: net_showsplits : 0 : , "matsys" : Show info about packet splits net_showtcp : 0 : , "matsys" : Dump TCP stream summary to console net_showudp : 0 : , "matsys" : Dump UPD packets summary to console net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status next : 0 : , "cheat", "matsys" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextlevel : 0 : , "sv", "nf", "rep" : If set, will trigger a changelevel to the specified map at the end of the round nextmap : cmd : : Use ma_help _name for help noclip : cmd : : Toggle. Player becomes non-solid and flies. notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage : 1 : , "sv", "cheat" : npc_ammo_deplete : cmd : : Subtracts half of the target's ammo npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at npc_create_equipment : 0 : , "sv" : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : : Heals the target back to full health npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg npc_sentences : 0 : , "sv" : npc_speakall : cmd : : Force the npc to try and speak all thier responses npc_squads : cmd : : Obsolete. Replaced by npc_combat npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- npc_thinknow : cmd : : Trigger NPC to think npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent npc_vphysics : 0 : , "sv" : old_radiusdamage : 0 : , "sv", "rep" : password : 0 : , "a", "norecord", "matsys" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. phys_pushscale : 1 : , "sv", "rep" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again. phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" : physics_budget : cmd : : Times the cost of each active object physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play ping : cmd : : Display ping to server. player_old_armor : 0 : , "sv" : plugin_load : cmd : : plugin_load : loads a plugin plugin_pause : cmd : : plugin_pause : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_unload : unloads a plugin plugin_unpause : cmd : : plugin_unpause : unpauses a disabled plugin plugin_unpause_all : cmd : : unpauses all disabled plugins prop_active_gib_limit : 999999 : , "sv" : prop_active_gib_max_fade_time : 999999 : , "sv" : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} props_break_max_pieces : 3 : , "sv" : Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default) quit : cmd : : Exit the engine. quti : cmd : : Exit the engine. r_3dnow : cmd : : r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" : r_ambientboost : 1 : , "a", "matsys" : Set to boost ambient term if it is totally swamped by local lights r_ambientfactor : 5 : , "a", "matsys" : Boost ambient cube by no more than this factor r_ambientfraction : 0 : , "a", "cheat", "matsys" : Fraction of direct lighting that ambient cube must be below to trigger boosting r_ambientmin : 0 : , "a", "matsys" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_colorstaticprops : 0 : , "cheat", "matsys" : r_debugrandomstaticlighting : 0 : , "cheat", "matsys" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_decal_cullsize : 1 : , "matsys" : Decals under this size in pixels are culled r_decals : 2048 : , "matsys" : r_decalstaticprops : 1 : , "matsys" : Decal static props test r_DispBuildable : 0 : , "cheat", "matsys" : r_DispDrawAxes : 0 : , "matsys" : r_DispWalkable : 0 : , "cheat", "matsys" : r_drawbatchdecals : 1 : , "matsys" : Render decals batched. r_drawbrushmodels : 1 : , "cheat", "matsys" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawdecals : 1 : , "cheat", "matsys" : Render decals. r_DrawDisp : 1 : , "cheat", "matsys" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat", "matsys" : r_drawleaf : -1 : , "cheat", "matsys" : Draw the specified leaf. r_drawmodeldecals : 1 : , "matsys" : r_DrawModelLightOrigin : 0 : , "cheat", "matsys" : r_drawmodelstatsoverlay : 0 : , "cheat", "matsys" : r_drawmodelstatsoverlaydistance : 500 : , "cheat", "matsys" : r_drawmodelstatsoverlaymax : 1 : , "a", "matsys" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a", "matsys" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_DrawSpecificStaticProp : -1 : , "matsys" : r_drawstaticprops : 1 : , "cheat", "matsys" : 0=Off, 1=Normal, 2=Wireframe r_drawtranslucentworld : 1 : , "cheat", "matsys" : r_drawworld : 1 : , "cheat", "matsys" : Render the world. r_dscale_basefov : 90 : , "cheat", "matsys" : r_dscale_fardist : 2000 : , "cheat", "matsys" : r_dscale_farscale : 4 : , "cheat", "matsys" : r_dscale_neardist : 100 : , "cheat", "matsys" : r_dscale_nearscale : 1 : , "cheat", "matsys" : r_dynamic : 1 : , "matsys" : r_entity : -1 : , "cheat", "matsys" : r_eyeglintlodpixels : 20 : , "matsys" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyegloss : 1 : , "a", "matsys" : r_eyemove : 1 : , "a", "matsys" : r_eyes : 1 : , "matsys" : r_eyeshift_x : 0 : , "a", "matsys" : r_eyeshift_y : 0 : , "a", "matsys" : r_eyeshift_z : 0 : , "a", "matsys" : r_eyesize : 0 : , "a", "matsys" : r_fastzreject : 0 : , "matsys" : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware r_flex : 1 : , "matsys" : r_flushlod : cmd : : Flush and reload LODs. r_ForceRestore : 0 : , "matsys" : r_gamma : 0 : , "a", "matsys" : Gamma Value r_itemblinkmax : 0 : , "cheat", "matsys" : r_itemblinkrate : 4 : , "cheat", "matsys" : r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" : r_lightaverage : 1 : , "matsys" : Activates/deactivate light averaging r_lightinterp : 5 : , "cheat", "matsys" : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : , "cheat", "matsys" : r_lightstyle : -1 : , "cheat", "matsys" : r_lockpvs : 0 : , "cheat", "matsys" : Lock the PVS so you can fly around and inspect what is being drawn. r_lod : -1 : , "matsys" : r_lod_noupdate : 0 : , "matsys" : r_maxmodeldecal : 50 : , "matsys" : r_mmx : cmd : : r_modellodscale : 1 : , "cheat", "matsys" : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models r_modelwireframedecal : 0 : , "cheat", "matsys" : r_nohw : 0 : , "cheat", "matsys" : r_norefresh : 0 : , "matsys" : r_nosw : 0 : , "cheat", "matsys" : r_novis : 0 : , "cheat", "matsys" : Turn off the PVS. r_occludeemaxarea : 0 : , "matsys" : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : , "matsys" : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : , "matsys" : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : , "matsys" : Activate/deactivate the occlusion system. r_occlusionspew : 0 : , "cheat", "matsys" : Activate/deactivates spew about what the occlusion system is doing. r_partition_level : -1 : , "cheat", "matsys" : Displays a particular level of the spatial partition system. Use -1 to disable it. r_printdecalinfo : cmd : : r_proplightingfromdisk : 1 : , "matsys" : 0=Off, 1=On, 2=Show Errors r_rootlod : 0 : , "matsys" : Root LOD r_shadowrendertotexture : 0 : , "matsys" : r_showenvcubemap : 0 : , "cheat", "matsys" : r_skin : 0 : , "cheat", "matsys" : r_spray_lifetime : 2 : , "matsys" : Number of rounds player sprays are visible r_sse : cmd : : r_sse2 : cmd : : r_staticpropinfo : 0 : , "matsys" : r_teeth : 1 : , "matsys" : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_vehicleDrawDebug : 0 : , "sv", "cheat" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : r_visocclusion : 0 : , "cheat", "matsys" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizetraces : 0 : , "sv", "cheat" : r_waterforceexpensive : 0 : , "matsys" : r_waterforcereflectentities : 0 : , "matsys" : rate : 10000 : , "user", "matsys" : Max bytes/sec the host can receive data rcon_password : 0 : , "norecord", "matsys" : remote console password. rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks respawn_entities : cmd : : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) rr_reloadresponsesystems : cmd : : Reload all response system scripts. say : cmd : : Display player message say_team : cmd : : Display player message to team scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides. scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info. scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation. scene_flatturn : 1 : , "sv" : scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_mem : cmd : : Spew memory usage for .vcds in the instanced scene resource manager. scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. servercfgfile : 0 : , "sv" : setang : cmd : : Snap player eyes to specified pitch yaw (must have sv_cheats). setmaster : cmd : : add/remove/enable/disable master servers setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). shake : cmd : : Shake the screen. showhitlocation : 0 : , "sv" : showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers singlestep : 0 : , "cheat", "matsys" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : skill : 1 : , "a", "matsys" : Game skill level (1-3). smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs. snd_foliage_db_loss : 4 : , "cheat", "matsys" : snd_gain : 1 : , "cheat", "matsys" : snd_gain_max : 1 : , "cheat", "matsys" : snd_gain_min : 0 : , "cheat", "matsys" : snd_refdb : 60 : , "cheat", "matsys" : snd_refdist : 36 : , "cheat", "matsys" : snd_restart : cmd : : Restart sound system. snd_vox_captiontrace : 0 : , "matsys" : Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout : 300 : , "matsys" : snd_vox_sectimetout : 300 : , "matsys" : snd_vox_seqtimetout : 300 : , "matsys" : soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for. soundscape_debug : 0 : , "sv" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_flush : cmd : : Flushes the server & client side soundscapes spike : cmd : : generates a fake spike stats : cmd : : Prints server performance variables status : cmd : : Display map and connection status. step_spline : 0 : , "sv" : stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor sv_accelerate : 5 : , "sv", "nf", "rep" : sv_airaccelerate : 10 : , "sv", "nf", "rep" : sv_allow_color_correction : 1 : , "rep", "matsys" : Allow or disallow clients to use color correction on this server. sv_allow_wait_command : 1 : , "rep", "matsys" : Allow or disallow the wait command on clients connected to this server. sv_allowdownload : 1 : , "matsys" : Allow clients to download files sv_allowupload : 1 : , "matsys" : Allow clients to upload customizations files sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions sv_alternateticks : 0 : , "sp", "sv" : If set, server only simulates entities on alternate ticks. sv_autosave : 1 : , "sv" : Set to 1 to save game on level transition. Does not affect autosave triggers. sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects. sv_cacheencodedents : 1 : , "matsys" : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 0 : , "nf", "rep", "matsys" : Allow cheats on server sv_client_cmdrate_difference : 20 : , "rep", "matsys" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an sv_client_interpolate : -1 : , "rep", "matsys" : This can be used to force the value of cl_interpolate for connected clients (only while they are connected). -1 = let client sv_client_max_interp_ratio : 2 : , "rep", "matsys" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ sv_client_min_interp_ratio : 1 : , "rep", "matsys" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 sv_client_predict : -1 : , "rep", "matsys" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se sv_consistency : 1 : , "rep", "matsys" : Whether the server enforces file consistency for critical files sv_contact : 0 : , "nf", "matsys" : Contact email for server sysop sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugmanualmode : 0 : , "matsys" : Make sure entities correctly report whether or not their network data has changed. sv_deltaprint : 0 : , "matsys" : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : , "matsys" : Enable profiling of CalcDelta calls sv_downloadurl : 0 : , "rep", "matsys" : Location from which clients can download missing files sv_enableoldqueries : 0 : , "matsys" : Enable support for old style (HL1) server queries sv_filterban : 1 : , "matsys" : Set packet filtering by IP mode sv_findsoundname : cmd : : Find sound names which reference the specified wave files. sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players sv_forcepreload : 0 : , "a", "matsys" : Force server side preloading. sv_friction : 4 : , "sv", "nf", "rep" : World friction. sv_gravity : 800 : , "sv", "nf", "rep" : World gravity. sv_instancebaselines : 1 : , "matsys" : Enable instanced baselines. Saves network overhead. sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation sv_lan : 0 : , "matsys" : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile : 0 : , "a", "matsys" : Log server information to only one file. sv_logbans : 0 : , "a", "matsys" : Log server bans in the server logs. sv_logblocks : 0 : , "matsys" : If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist : 1 : , "matsys" : sv_logecho : 1 : , "a", "matsys" : Echo log information to the console. sv_logfile : 1 : , "a", "matsys" : Log server information in the log file. sv_logflush : 0 : , "a", "matsys" : Flush the log file to disk on each write (slow). sv_logsdir : 0 : , "a", "matsys" : Folder in the game directory where server logs will be stored. sv_massreport : 0 : , "sv" : sv_master_legacy_mode : 1 : , "matsys" : Use old (outside-of-Steam) code to communicate with master servers. sv_master_share_game_socket : 1 : , "matsys" : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm sv_max_queries_sec : 3 : , "matsys" : Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global : 60 : , "matsys" : Maximum queries per second to respond to from anywhere. sv_max_queries_window : 30 : , "matsys" : Window over which to average queries per second averages. sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks. sv_maxcmdrate : 40 : , "rep", "matsys" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate : 15000 : , "rep", "matsys" : Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay : 0 : , "matsys" : Maximum replay time in seconds sv_maxspeed : 320 : , "sv", "nf", "rep" : sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds sv_maxupdaterate : 67 : , "rep", "matsys" : Maximum updates per second that the server will allow sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis. sv_mincmdrate : 0 : , "rep", "matsys" : This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate : 4000 : , "rep", "matsys" : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : , "rep", "matsys" : Minimum updates per second that the server will allow sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. sv_password : 0 : , "nf", "prot", "norecord", "matsys" : Server password for entry into multiplayer games sv_pausable : 0 : , "nf", "matsys" : Is the server pausable. sv_precacheinfo : cmd : : Show precache info. sv_pure : cmd : : Show user data. sv_pure_kick_clients : 1 : , "matsys" : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace : 0 : , "matsys" : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server. sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players. sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects. sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects. sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things). sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance). sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS sv_rcon_banpenalty : 0 : , "matsys" : Number of minutes to ban users who fail rcon authentication sv_rcon_log : 1 : , "matsys" : Enable/disable rcon logging. sv_rcon_maxfailures : 10 : , "matsys" : Max number of times a user can fail rcon authentication before being banned sv_rcon_minfailures : 5 : , "matsys" : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : , "matsys" : Number of seconds to track failed rcon authentications sv_region : 0 : , "matsys" : The region of the world to report this server in. sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle sv_rollspeed : 200 : , "sv", "nf", "rep" : sv_runcmds : 1 : , "sv" : sv_sendtables : 0 : , "matsys" : Force full sendtable sending path. sv_showanimstate : -1 : , "sv", "cheat" : Show the (server) animation state for the specified entity (-1 for none). sv_showanimstate_log : 0 : , "sv", "cheat" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires. sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to sv_soundscape_printdebuginfo : cmd : : print soundscapes sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_stats : 1 : , "matsys" : Collect CPU usage stats sv_stepsize : 18 : , "sv", "nf", "rep" : sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground. sv_stressbots : 0 : , "matsys" : If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_suppress_viewpunch : 0 : , "sv", "rep" : sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. sv_timeout : 65 : , "matsys" : After this many seconds without a message from a client, the client is dropped sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics sv_unlag : 1 : , "sv" : Enables player lag compensation sv_unlag_debug : 0 : , "sv" : sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck sv_unlockedchapters : 1 : , "a", "sv" : sv_visiblemaxplayers : -1 : , "matsys" : Overrides the max players reported to prospective clients sv_voicecodec : 0 : , "matsys" : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. sv_voiceenable : 1 : , "a", "nf", "matsys" : sv_wateraccelerate : 10 : , "sv", "nf", "rep" : sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane. sv_waterfriction : 1 : , "sv", "nf", "rep" : template_debug : 0 : , "sv" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect Defau Test_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. Test_InitRandomEntitySpawner : cmd : : Test_Loop : cmd : : Test_Loop - loop back to the specified loop start point unconditionally. Test_LoopCount : cmd : : Test_LoopCount - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds